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1. Small corp. looking for PvP alliance. - in Alliance and Corporation Recruitment Center [original thread]
We're a fairly small corp operating in WH space looking for a PvP alliance. We basically just want to do some 0.0 hunting with friends. Anyone have an alliance like that and care to give me the rundown of what's required to join? - Chris X.
- by Christian Xavier - at 2009.05.23 14:28:00
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2. Serious Capacitor Bug - in Test Server Feedback [original thread]
Several times when exiting a station in a shuttle, the thing only had enough cap to jump 10au of 30au. Not sure why, but cap showed (and should have been) full. - Chris X.
- by Christian Xavier - at 2004.08.15 20:28:00
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3. Serious Capacitor Bug - in Test Server Feedback [original thread]
Several times when exiting a station in a shuttle, the thing only had enough cap to jump 10au of 30au. Not sure why, but cap showed (and should have been) full. - Chris X.
- by Christian Xavier - at 2004.08.15 20:28:00
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4. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
Thanks Moneta, That's the end of the auction. I picked up another implant mission, so if anyone else is interested in this second one for 7.5 million (that includes delivery) just convo or eve mail me. Thanks - Chris X.
- by Christian Xavier - at 2004.08.09 14:37:00
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5. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
Thanks Moneta, That's the end of the auction. I picked up another implant mission, so if anyone else is interested in this second one for 7.5 million (that includes delivery) just convo or eve mail me. Thanks - Chris X.
- by Christian Xavier - at 2004.08.09 14:37:00
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6. Ratkilling in an interceptor - in Crime and Punishment [original thread]
1. 100k cruiser + 2x 17k frigs in a Kestrel with rockets and 10MN. 2. 4x 17k 4x 10k (missile boats) in a Merlin, use defenders, 150mm 'scouts', tech II shield boost, and keep at 20k range. No AB or MWD. Yet to be killed doing Lv2 missions (Gone ...
- by Christian Xavier - at 2004.08.08 22:42:00
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7. Ratkilling in an interceptor - in Crime and Punishment [original thread]
1. 100k cruiser + 2x 17k frigs in a Kestrel with rockets and 10MN. 2. 4x 17k 4x 10k (missile boats) in a Merlin, use defenders, 150mm 'scouts', tech II shield boost, and keep at 20k range. No AB or MWD. Yet to be killed doing Lv2 missions (Gone ...
- by Christian Xavier - at 2004.08.08 22:42:00
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8. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
Yes, it does require cybernetics 3. - Chris X.
- by Christian Xavier - at 2004.08.08 17:23:00
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9. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
Yes, it does require cybernetics 3. - Chris X.
- by Christian Xavier - at 2004.08.08 17:23:00
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10. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
Anyone interested? - Chris X.
- by Christian Xavier - at 2004.08.07 21:48:00
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11. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
Anyone interested? - Chris X.
- by Christian Xavier - at 2004.08.07 21:48:00
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12. More Missiles! - in Ships and Modules [original thread]
I think I read that a missile "missing" can't be done, but what about. Ship Maneuverability. vs. Missile Maneuverability. Assuming SM = 50 (Ship Maneuverability) MM = 40 (Missile Maneuverability) 50 - 40 = 10 A frig would have 10 higher chance...
- by Christian Xavier - at 2004.08.07 16:20:00
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13. More Missiles! - in Ships and Modules [original thread]
I think I read that a missile "missing" can't be done, but what about. Ship Maneuverability. vs. Missile Maneuverability. Assuming SM = 50 (Ship Maneuverability) MM = 40 (Missile Maneuverability) 50 - 40 = 10 A frig would have 10 higher chance...
- by Christian Xavier - at 2004.08.07 16:20:00
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14. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
[AUCTION] +2 Willpower Implant Item Name: Limited Neural Boost û Beta (+2 Willpower) Item Location: Ukkalen - 0.6 - The Forge Starting Bid: 4 Million Bid Increment: 250k Maximum Bid: 7.5 Million (A bid of 7.5 million includes delivery to the 0.5...
- by Christian Xavier - at 2004.08.07 14:42:00
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15. [AUCTION] +2 Willpower Implant - in Market Discussions [original thread]
[AUCTION] +2 Willpower Implant Item Name: Limited Neural Boost û Beta (+2 Willpower) Item Location: Ukkalen - 0.6 - The Forge Starting Bid: 4 Million Bid Increment: 250k Maximum Bid: 7.5 Million (A bid of 7.5 million includes delivery to the 0.5...
- by Christian Xavier - at 2004.08.07 14:42:00
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16. Agent type - in Missions & Complexes [original thread]
I've been wondering this as well. I know Security and Internal Security are mostly kill missions, but the exact break down would be awesome! - Chris X.
- by Christian Xavier - at 2004.08.07 14:03:00
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17. Agent type - in Missions & Complexes [original thread]
I've been wondering this as well. I know Security and Internal Security are mostly kill missions, but the exact break down would be awesome! - Chris X.
- by Christian Xavier - at 2004.08.07 14:03:00
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18. cap batteries VS cap rechargers - in Ships and Modules [original thread]
Ok, cap size does matter. Take this in for example. 150 cap 5 / sec recharge 10 / sec shield booster. You can run the shield booster for 30 seconds with this setup. 200 cap 5 / sec recharge 10 / sec shield booster Same recharge rate, but you can...
- by Christian Xavier - at 2004.08.06 16:19:00
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19. cap batteries VS cap rechargers - in Ships and Modules [original thread]
Ok, cap size does matter. Take this in for example. 150 cap 5 / sec recharge 10 / sec shield booster. You can run the shield booster for 30 seconds with this setup. 200 cap 5 / sec recharge 10 / sec shield booster Same recharge rate, but you can...
- by Christian Xavier - at 2004.08.06 16:19:00
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20. Ship Power Output vs. Module Power Need ported back - in Ships and Modules [original thread]
Any idea of slightly larger afterburners then for those of us who haved traind the "afterburner only" skills? A bit of a waste to train a skill to lv 4 or 5 for a -10% each cap use on a 1mn AB. - Chris X.
- by Christian Xavier - at 2004.08.06 15:42:00
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